Weapon modifiers refer to a collection of attributes associated with weapons and abilities when calculating damage rates.
The Speed Modifier describes how fast weapons will be. More specifically, it dictates how effective Attack Speed is as a stat with a particular weapon type. The max Attack Speed at 0% Speed Modifier is 300. With a Speed Modifier of +10%, you would only need 272 Attack Speed (300 / 1.1) to reach the fastest attack speed in the game. In other words, a player with 300 Attack Speed, 0% Speed Modifier, attacks at the same speed as a player with 272 Attack Speed with the +10% Speed Modifier. Heavier weapons, such as Axes, will require more Attack Speed to reach the speed cap, but in exchange do much more damage (see swing/stab modifier tables).
Mastery modifier is a flat percentage multiplied with skill damage. For instance, with 30% Mastery Modifier and a skill that does 300% damage, that skill would now deal 390% damage.
Flat percentage damage added to stabs and swings respectively.
Subtype | Speed Modifier | Mastery Modifier | Stab Modifier | Swing Modifier |
---|---|---|---|---|
Sword | -15% | 0% | 30% | 0% |
Spear | -15% | 0% | 50% | -20% |
Axe | -30% | 15% | -20% | 50% |
Dagger/Claw | 0% | -10% | 30% | 0% |
Mace/Staff | -15% | 0% | 0% | 0% |
Wand | -15% | 0% | 0% | 0% |
Gun | 0% | 0% | 0% | 0% |