Players can synchronize save data across devices, unlock additional game features, and support independent game development with dreamstone.
- Players can create their own servers. Select "Start Multiplayer" from the character select screen and share the 4-letter code with friends to join you.
- You can share your games to the Alcuria Games discord with the
/share
chat command.
- This is cross-platform. (Play with friends on Android/iOS!)
- Consequently, steam networking has been killed.
- Overhaul all the game libraries
- Upgrade from Java 8 to Java 16
- Upgrade desktop from LWJGL2 to LWJGL3
- Update controller library (xbox confirmed okay, but let me know if your controller is weird and I'll fix it)
- Remove OUYA support (RIP...)
- Launch on Android and iOS (Soon for real!)
- Add multicast
- CSPD over 100 has a chance to cast multiple copies of certain magic-based skills.
- At 200 CSPD, you're guaranteed 2 casts, 350 CSPD you're guaranteed 3 casts with a 50% chance for a 4th, etc.
- Add support for refresh rates other than 60fps
- Add camera smoothing
- Extra Black Keys can be sold after defeating the Master for Flips.
- Adjust Rebirth Mode enemies to be slightly more difficult.
- Orb Gardens spawn faster at earlier ranks. (Below Rank 100.)
- Bump quest item drop rate from 20% to 25%
- Throttle game saves when repeatedly opening/closing the menu
- Correctly render skill hotkeys on mobile
- Adjust network player interpolation: other players' jumps should feel less jittery. (Still have work to do here.)
- Crashes now show a shareable error screen instead of silently failing
- Please contact me if you discover anything!
- Redo moving platform network sync
- Shrink game filesize by about 50%!
- Orb of Strike now has a chance to auto-cast strike when attacking
- Orb of Weapon Toss is nerfed by 50%
- Invalid items no longer load from player data
- Fix missing hair for male hair 10 during cast
- Fix stretching sprites when a character blinks during a cutscene's pose change
- Fixed an issue where failing to add gems to gear no longer made the gear repairable
- Add back missing platforms on Onyx Keep boss map
- Change Summons so their time depletes faster in water
- Fix issues updating characters from ancient save versions (pre-1.2.0)
- Fix a visual issue with the max level of deluxe gems.
- Change internal representation of currencies, display them all in the menu.
- Note this imposes some currency caps for the health of the game: 999m flips, 9k shards, 999 scraps, 999 essence.
- Include a new secret costume in the Orb Garden bonus boss gem vendor.
- Add aspd modifiers to weapon types
- In practice this means more aspd is needed to cap swing speed for non-daggers
- Add mastery multipliers to weapon types
- This means certain weapon types get percentage damage boosts.
- Fix a bug where position updates weren't sent to the server when the main menu was open
- Fix the yeti skips for real
- Refactor skills and hotkeys to be player-specific, instead of static.
- This fixes an issue where creating a character wipes your previous characters' skills
- Include a new beach area
- New enemy: Jellyfish
- New items, simple quest.
- Orb changes
- Orb of Blitz now consumes all EP, dealing boosted damage per extra EP spent
- Correct an off-by-one error when calculating the primary skill tree
- Add blinking animation to characters
- Hide exp needed at level 99.
- Warrior skill changes
- Cyclone slightly nerfed (-15% damage)
- Earthquake damage slightly boosted (roughly +30%)
- Blitz rank scaling slightly reduced (rank 9 damage is equivalent)
- Allow skills to be cast while Leap is active
- Auto-scroll long descriptions in inventory/upgrade menus
- Correct aspd health scaling oversight for Leech
- This nerfs the healing received at extremely high attack speeds, to accommodate the aspd refactor done as part of 1.3.0
- Add versioning to created items/players
- This has no player impact, but allows the game to support things like seasonal content in the future
- Correct an oversight that prevented Master from using one of his skills.
- Decay success rate of Deluxe Gems by 2% per rank, down to a minimum of 1% success rate
- This makes leveling your blacksmith relevant again!
- Add a new item, Garden Tranquility, which adds 4 minutes to the current garden run. Find it from the Orb Garden
- Implement a new
/what
command which tells you any missing steps needed to complete rebirth
- Swap the "Dungeons Completed" data on save profiles to use local player data, instead of the server slot data.
- Add a missing key when using Essence Node.
- Change Master minion spawn rate from 60s to 30s
- Disable autoscrolling on Android
- Fix a crash rejoining games
- Fix a crash when entering certain Orb Gardens
- Allow Orb Garden entrances to spawn on more tile types
- Sync bonuses immediately after beating the boss
- This should prevent a race condition in which you beat the boss and get sent out before the next server update
- Store bosses defeated in player data
- Rewrite Android touch conversion to work a little nicer on wider devices
- If things still feel off there's a new command
/debugtouch
to debug this if you're on Android.
- Fix a crash when loading the game on android or opening storage
- Reduce the shard cost of all orb garden npcs by ~15-20%
- Cut the cost of Tome of Gardens roughly in half.
- Extend collisions past the top of the map
- Fix a crash changing to non-English locales
- Lower the sell value of Tier2/3 gear
- Clean up upgrading, hopefully no more slots vanishing
- Fix Slash Commands to send chat messages
- Prevent an occasional crash with overspawning enemies in gardens.
- Handle transforming gear better, so item attributes aren't sometimes lost.
- Swap some confusing text on upgrading orbs
- Scale back stats on the randomized gear a bit.
- Persist map seeds to enable saving bonus data
- Adjust Tome of Gardens to gradually decay in success rate. Past rank 100 it can't be used to raise orb ranks.
- This is to encourage running gardens instead of farming items to reach higher orb/prestige levels.
- Require all bosses/cutscenes to be watched before a character can rebirth.
- Prevent a softlock when attempting to upgrade gems with no upgradable attributes
- Persist companion egg lock state when summoning/dismissing companions.
- Fix another issue with seconds played copying to other save slots
- Allow moving by page in the storage menu with left/right keys.
- Reduce the variance in orb garden sizes and bump down the size scaling based on orb rank slightly.
- Force equipment drops to 9 slots and scale random stat rolls based on orb rank. (Rebirth-mode only.)
- Fix a longstanding bug with collisions where sometimes enemies would get hit multiple times when they shouldn't.
- Related, the Weapon Toss collision is a lot better. It hits a max of two times more consistently.
- This technically nerfs builds that rely on certain skills like fireball, against bosses. I may revisit certain damage formulas in the future -- let me know what you think.
- Added jump gems for armor + accessories.
- Rebalanced Summoner a bit
- Storm damage scaled back a bit
- Offensive summon fireball damage reduced
- Drops that fall off a map/land in lava automatically respawn above the player (experimental)
- Fixed bugs as a result of the storage revamp
- Wrong character slot would reload opening storage
- Adding gems to gear got weird sometimes
- Merge with the obsolete android branch
- This adds back the CashmereCat cap and jump frames from 1.2.9.
- More robust save data/storage tweaks
- Orb of Weapon Toss makes weapon toss spammable
- Fix Medusa poison damage formula from going negative at lower levels
- Boost the max number of chests in Gardens.
- The Onyx Keep is a new dungeon intended for rebirth players.
- It requires a consumable item found somewhere in the Orb Gardens
- Summon creatures to aid in combat and provide helpful auras to allies in battle.
- View the Summoner to learn more.
- Upon completing a rebirth playthrough, you may rebirth again, exchanging any Orb Ranks for permanent skills.
- Learning these skills increases your Prestige Level.
- Significantly revamped the Orb Gardens progression
- Maze size increases and monster changes are more gradual
- Tweaked medusa/snake exp.
- Added several new chunk variants (more map variety).
- Orb rank is deducted when you first enter the garden, not when you run out of time.
- New vendor with a unique bartering system to obtain rare items.
- Mystery gems acquired in gardens now have tiers.
- Higher tiered gems have higher max levels and slightly better stats.
- Higher ranking gardens will drop higher tiered gems.
- Additional tiers of equipment can be unlocked by reaching higher leveled ranks
- Added a gem shard trader in the boss room.
- Included map variants: Purgatory, Fields, and more.
- Fixed a bug where only up to 30 chests would spawn in the gardens.
- Fixed a bug where some mazes would be unsolveable. (oops teehee)
- Cards cannot be sold for essence
- Orbs destroyed will give essence equal to their level
- The full amount must be paid upfront to level an orb, instead of 1 essence at a time. (This makes it easier to see at a glance if you have enough essence to level up an orb.)
- The exp curve got an overhaul.
- Every level takes a flat 20% more exp (rebirth and normal).
- Rebirth compounded exp needed per rank reduced from +30% to +25%.
- Attack speed is nerfed slightly
- Dagger mastery now gives attack speed instead of damage
- This is primarily to balance swords vs daggers, and keep the playstyles distinct. Attack speed in general is very powerful and easy to max. These changes should require a bit more specialization.
- Crit past 100 gives a chance to deal Perfect Critical hits.
- These have a new animation/sound effect and deal boosted damage.
¶ Other Features and Additions
- Items can be locked to prevent accidental selling/dropping.
- Added many more Orbs
- Rare items now have an aura/ping sound that plays when they're dropped
- Summoned companions no longer need to be resummoned upon exiting/reloading a character.
- Chests sparkle ✨
- Many effect animations got a bit larger: impact/jump/cast
- Many drop icons have been updated
- Players can send emoticons to other players via Slash Commands.
- Weapon mastery wasn't working correctly with endure.
- Stat points no longer go crazy with multiple rebirths.
- Unopened gates no longer automatically open when relaunching the client.
- Storage items no longer duplicate in specific circumstances.
- Generating new mystery gear/gems now checks if you have enough inventory space, to prevent possibly losing gear.
Steam Update
- New skill tree: Ranged
- New environment: Sunglade Highlands
- Stackable items
- Dramatically reduced load times
- New HP% and Crit Damage% attributes on some gear/gems
- More performant minimaps, colorized world map
- Polish platforms, add bird effect to the beach